- Main reasons for dead coin listing ICO Fail or Short Lived.
- Started 2017, Ended 2019.
- Social media ended 2019.
- Trading ticker (BTT).
- 306,000,000 Tokens total.
- Not available to trade on any exchanges.
- Was built on Ethereum blockchain.
- Website is down.
- The Founder/SEO is Nikolay Karpov.
Notes
Failed ICO and Website down.
Links
https://twitter.com/BattleOfTitans1 https://web.archive.org/web/20171108220621/https://battletitans.io/en/
ABOUT THE PROJECT
Battle of Titans is a mobile PvP arena with a well-thought, proven and comprehensible monetization, as well as ambitious plans for the future.
Our project ceased to be an idea in 2016, when we received the first seed investment of $1 million. Of course, this would not happen if the team had no huge experience in the development of mobile games (including ones super successful in commercial terms, with a profitability of $40-50 million per year.) and a fanatical love for what we do.
At the moment, we have a playable iOS version of the product, 95% ready to launch.
The game launch in the App Store is scheduled for November of this year, after ICO and introducing CryptoGames tokens (BTT) to crypto-exchanges.
We already have a dedicated community, which is looking forward to have the game on iOS devices. To appreciate the genuine interest and prospects of the project, just look at our groups on social networks, or see a number of people who watched our video in youtube.
It is just the beginning and we want to go way ahead of an announced idea and to create full-fledged Windows, Playstation, and Xbox versions of the game with cryptocurrency-based monetization.
But the best thing about it is that our first crypto-investment publishing gaming platform, CryptoGamesCapital, is ready to help talented teams with releasing high-quality products and getting direct investments in cryptocurrency on mutually beneficial terms without risks to lose their independence.
PLANS FOR THE FUTURE
Recently, many projects, including successful ICO, appeal to the gaming market and want to associate the blockchain technology with the purchase of in-game items, as well as with the cyber sport component where it comes to finances.
We also see the future in this, but we want to approach, in our opinion, it more reliably. Namely, we want to be attached to our own successful game product, which generates the need for cryptocurrency, and use it to create an infrastructure for connection of third-party services to our service. That's the way Valve did once, having organized the Steam service.