Play2Live (LUC) - Abandoned or No Volume | Coinopsy
Play2Live (LUC) - Dead Coins

Play2Live (LUC)

Play2Live was founded in 2017, it is not trading on any exchanges. Play2Live was added to the dead coins list due to being Abandoned or No Volume. Founder/CEO is Alexy Burdyko.


  • Main reasons for dead coin listing Abandoned or No Volume.
  • Started 2017, Ended 2018.
  • Social media ended 2018.
  • Trading ticker (LUC).
  • 1,308,800,000 Tokens total.
  • Not available to trade on any exchanges.
  • Was built on Ethereum blockchain.
  • Website is down.
  • The Founder/SEO is Alexy Burdyko.

Further Details


Abandoned coin, Website down and no social media.



Screenshot Archived:


Welcome to Play2Live!

Play2Live is blockchain-based streaming platform for gamers and eSports fans. We are a trailblazer in merging revolutionary blockchain technology and streaming services. Operating at the overlap of gaming and eSports markets, we deliver customer experience and engagement previously unseen.

Our Project

Play2Live platform introduces a full-blown ecosystem for eSports and gaming industries with a focus on content generation and practical needs of streamers, providing unqiue interactive opportunities for all participants of the ecosystem - eSports tournament organizers, the streamers and the viewers. Play2Live is here to solve the main challenges of eSports industry:
Users expect a wide range of interaction and personalization options.

All participants of the system demand the solutions which would better regulate peer-to-peer relationships, especially commercial ones. Streaming platforms should become service providers and ensure proper functioning of the platform.

Users are also frustrated with advertising and try to avoid it in any possible way. It's time for a new solution, allowing users to choose how they receive advertisements.

Streamers expect to start earning money as soon as the registration is complete and wish to have more tools to monetize their streams.

Gamers want to be able to influence the scenario of the broadcast and to construct the content on the platform.